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Pylon: Rogue Download In Parts

Updated: Nov 29, 2020





















































About This Game Take all of the combat of an Action-RPG, cram it into a non-stop action game with RPG character progression, add a bit of satire, and just one life to make it to the end, and that’s Pylon: Rogue.Key Features: Arcade style hack-n-slash combat, mixed with RPG-style character progression. Different skills and item choices are required to complete the game with each of the four heroes and each of their weapon sets. Everyone is sure to find a favorite, but they are all equally fun in their own right. A one-button combo and charge attack system. It’s all about your timing! The more you play, the better chance you have to make it to the end, thanks to dozens of unlockable items that can make it easier to survive. Choose from dozens of off-the-wall power-ups like the Rubber Ducky, Non-Organic Orange, and the Filth Finger. Stack and level-up items for all sorts of additive damage and see their effects right on your character, in all their shimmering, magical glory. No two runs are the same; everything from items to maps are procedurally generated. We use 100% locally grown, organic polygons that were rendered in a healthy environment.Meet The Heroes....==== LOOTICUS MAXIMUS: The Moneydin ====CLASS: PaladinSTYLE: MeleeWEAPONS:Sword & Shield - responsive, balanced offense / defense Dual Shields - the two shields serve both offense and defenseAxe - heavy, slow, hits hard==== ROKK: The Rock ====CLASS: Stone GolemSTYLE: Melee "Tank"WEAPONS:Stone - slow, hard hitting, strong combos Fire - strong close range, limited range attack, fast defenseIce - weak close range, strong ranged, fast defense==== KILLYANA: The Stabstress ====CLASS: AssassinSTYLE: Glass CannonWEAPONS:Dual Daggers - nimble, fast, strong combos Throwing Knives - rapid fire ranged attacks (locked for further dev)Katana Sword - long reach, high damage (locked for further dev)==== MS. UNDERHOOD: The Sure Shot ====CLASS: ArcherSTYLE: RangedWEAPONS:Longbow - rapid fire, low damage output, gymnastic defense Crossbow - single shot, strong, lightning fast defense (locked for further dev)Dual Crossbow - multishot, mid-level damage, precise defense (locked for further dev) 6d5b4406ea Title: Pylon: RogueGenre: Action, Indie, RPGDeveloper:QuantumSquid InteractivePublisher:QuantumSquid InteractiveRelease Date: 21 Sep, 2017 Pylon: Rogue Download In Parts This is a alright game, I enjoy playing rouge like games but as for this one it needs a lot of work to be done to be a lot more fun. There items to unlock but cant upgrade which sucks. cant upgrade your 3 cheracters either when ever you die back to square 1 with no upgrades to help you through out your jorney. but oh well. not worth the money in my eyes but its still new. over all its good to be a small time pass time game.. Fun game! Can't wait to play more!. Great game! Tough to stay alive until you get some items.. this game is fun, and i would recommend it, but with some stipulations.I wanna start by saying i found this game at pax west, and had a really fun time playing it and talking to a couple of the devs. they seemed like cool dudes really passionate about making a good roguelike. and when you play the game you can tell that they have put and are continuing to put lots of time into making the game fun to play.I will say this - i wanted to *love* this game. I *LOVE* roguelike games. its my favorite genre and i have hundreds of hours into binding of isaac and games like it. I also love action rpg games like diablo and etc, so the fusion of the two seemed like an awesome idea that i wanted to be amazing.Where i take issue with the game is here:Take a game like diablo (1\/2\/3) hardcore mode. Health in that game is easy come easy go. You will take unavoidable damage regularly while playing, but its not only trivial but a major part of the game to stock up on health items. In d2, you'll have a belt full of literally 16 full health potions. So you have a game formula of If you die once you lose your character, and you can take unavoidable damage regularly, BUT you also have excess access to health items.Now take a roguelike like binding of isaac or enter the gungeon. It's not so easy to come across health in those games, and if you die once you lose your character. *BUT* you practically never take unavoidable damage or damage unexpectedly. That is to say - everytime you get hit in binding of isaac you're like: oh yeah i let that bullet hit me or i walked into that poison or whatever.The thing about this game thats been bothering me is that it doesn't have this balance of either of the previous 2 games.1.If you die your game is over.2. health is EXTREMELY difficult to come across3. you incur unavoidable damage regularly.If you're playing a melee hero, you *CANNOT* avoid taking damage. whereas if you're amazing at binding of isaac you can not take a point of damage for almost the entire game. This would be okay if health wasn't SO DIFFICULT to come across. you can buy full heals at the end of every level but 1. it makes for a less fun experience and 2. it doesnt address the issue of life in a big level.Example: the sand worms in the desert. When they spit poison on the ground, you are guaranteed to take a few points of damage because the ground is active immediately. The damage should not begin for a second or two after the visual cue, making it avoidable for the player.Other problem: for the bow character, the optimal strategy is to basically spam your defensive move nonstop, because the I-frames keep you almost permanently invincible. So how you play her is: spam defensive to one side of the map, shoot your bow 3 times, spam defensive to the other side, bow, defensive, bow, defensive.Thats the optimal strategy. its right there, there is no other way to play her if you want to do the best.and its not fun.The rock golem on the other hand has a much more fun and dynamic playstyle, But then you run into the unavoidable melee damage issues. Final issue is this: in games like binding of isaac and enter the gungeon, the visual cues for damage sources are SO OVERT. you absolutely cannot miss an object whose frames will cause you damage. It causes you to rarely feel like you took damage where you shouldnt have - which is incredibly frustrating.In this game, because of the nature of the models and enemies, as well as the visual noise of the map around you, its not easy to tell when an enemy or object is emitting damage frames. I'll find myself being like what the \u2665\u2665\u2665\u2665 how did that \u2665\u2665\u2665\u2665ing fly just hit me thats \u2665\u2665\u2665\u2665\u2665\u2665\u2665t.Stronger visual cues for when you're invincible vs not, when an enemy can damage you vs not, would go a LOOOOONG LONG LONG LONG LONG way imo. because i find myself just being frustrated when i die. whereas in a game like binding of isaac, you almost always see your death coming. In this game i'll abruptly die and be like oh welp run over that was lame.. Pylon Rogue is an excellent top-down rogue-like, it brings a refreshing combat system and a unique environment to the genre. I highly recommend this game to those that enjoy rogue-like's.The gameplay is solid, you manually move your character and attack, there is not auto attack or click-to-move. There are two classes (currently) to choose from a palandin or ranger, melee or range respectively. Each class has their own unique skills, 1 main attack, 1 defensive ability, and 1 active skill. You can find items throughout your current game session that grant passive buffs. how the game works, there is an overworld map. You choose a stage and complete them. Within each stage are multiple locked rooms. The goal is to find the exit, to do so you have to clear each room to find the portal. You do not have to clear all the rooms, but if you do so, a bonus chest appears with items.I don't really have any negatives for this game, overall it is a positive experience, it has a great foundation to build upon.The dev's are super active and helpful in the forums, definitely stop by and ask any questions or suggestions you may have.From a hours to price ratio, you will definitely get your money's worth and more once content starts getting released. This game is a must have either now or later down the road.. Git gud or git ded.. Great stuff! Combat seems super rewarding. Now i just need to get good...

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