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Tales Of Maj'Eyal - Embers Of Rage Torrent Download [hack]

Updated: Nov 29, 2020





















































About This Content One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes.Explore a whole new campaign from level 1 to 50, one year after the events of the original Tales of Maj'Eyal campaign. Liberate the Orcs (or die trying) by rising up against the Sunwall, the Steam Giants of Atmos, and other dangers that may lie in wait...Play as one of three new races: the battle-hardened Orcs, the brutal Yetis, and the unstoppable Whitehooves. Discover their stories, their pains, their hopes... and their awesome racial powers! Risk your life in over 20 unique zones! Explore the ruins of a lost city, lay siege to the Sunwall forces at the Gates of Morning, and raid the Steam Giants' mining quarry - each has its own unique foes and hazards, leading each to feel and play different from the others.Play as one of the three new tinker classes: Gunslingers, Sawbutchers, and Psyshots! Crush and rend your foes with heavy metal, electrocute and immolate them with your gadgets, charge across the battlefield or nimbly strafe in style - each plays differently, and none provide any shortage of ways to slay your foes.Master steam technology to build powerful tinkers to augment your equipment. Need to close in a bit quicker? Turn your boots into rocket boots! Having a hard time deciding whether to shoot someone or stab them? Build a Hand Cannon into your gloves, or deploy a Weapon Automaton to do the stabbing for you! If you have a problem, steamtech has a solution, usually involving explosions; with over 80 different powerful contraptions to craft, enjoy unparalleled versatility and trying something different with every playthrough.Master the tactical uses of over 140 talents! Fire bouncing trick-shots and psychic-infused shots, use your steamsaws as shields or wheels, terrify your foes with long mechanical arms - there are no "boring" talents here, everything has its own special applications and properties!Use advanced technology in the world of Eyal! Burrow through sand, plant bombs to destroy tunnels, and discover that you aren't alone in using it...Infusions and runes are for puny humans; implant new medical injectors to pump an array of experimental chemicals into your body! Injectors can use any (infinitely reusable) salve in your inventory as long as they're off their cooldown, giving you versatility you've wished you could get with a couple of inscriptions.Loot over 70 new and powerful artifacts. Pump lead into foes with big guns, quick guns, and explosive guns! Shred them with saws that maim, saws that thirst for blood, and saws that aren't really saws! Violate common sense by strapping a rocket to your back and calling it a jetpack!Enjoy dying in horrible and exotic ways at the hands (or claws, jaws, guns...) of over 140 new creatures! Not mere piles of stats and chain-stuns, these foes will provide unique challenges - suffer the Sunwall's newest cosmic spells, the new breeds of ritches that infest and multiply, the Steam Giants' elaborate defense systems, and find new strategies to adapt to each!Earn a trunkload of achievements! Have your accomplishments recognized for liberating the Orcish people, displaying exceptional mercy or cruelty, or showing your prowess with impressive feats! Give a boss a fate worse than death, show Sunwall forces how frustrating it is to fight a Radiant Horror as a paladin, come out on top against impossible odds, display a suicidal lack of situational awareness, and wear a badge of pride or shame for each!Read roughly 27,000 words of new lore to immerse yourself in the world! Learn how things have changed since the Scourge's campaign, feel hatred and/or pity for your foes, uncover grand schemes and sinister plots, and notice the elaborate connections between Var'Eyal's numerous factions. Every zone has a story behind it, and every story ties into a bigger picture; enjoy a tale of horror and humor, of intrigue and glory, of despair and hope.Earn the right to use the classic (and Ashes of Urh'Rok) classes in Embers of Rage, and the new tinker classes in Maj'Eyal! Play a Brawler in the East to fulfill your life-long dream of suplexing an entire nation of giants, or play a Sawbutcher in Maj'Eyal to shred through Dreadfell in a whirlwind of sawblades and steam! b4d347fde0 Title: Tales of Maj'Eyal - Embers of RageGenre: Adventure, Indie, RPGDeveloper:Netcore GamesPublisher:Netcore GamesRelease Date: 23 Feb, 2016 Tales Of Maj'Eyal - Embers Of Rage Torrent Download [hack] tales of maj'eyal embers of rage zone order. tales of maj'eyal embers of rage unlocks. tales of maj'eyal embers of rage final boss. tales of maj'eyal embers of rage More awesomeness for an already awesome Roguelike. A complete new world to adventure in and very well priced for the hours upon hours of game content. Def. recommended game and addon(s).. Not even mad that I got scamazed for 70 cents.. So this is an expansion that made me finally fall in love with ToME. The campaign is more intense and faster paced than the main one(which means less scavenging through low level dungeons that just give additonal playtime and not much more), much better plot(yes there is a plot in rogue like game!) and introducing technology using steam-powered tinker classes. Which means you can now replace the old fashioned bow with classy double handguns. Slaughtering armies of lawful good paladins and tentacled abominations have never been so classy!Oh and there are orcs and undead minotaurs and yeti as playable races. Yeti! In which game can you play as yeti, I can't think of any yet.. Dark God strikes again. This DLC is close to being an entirely new game and is well worth the money. New classes, new land mass, new story, etc. You would be a fool not to buy this.. Man, you sure missed out on the hilariously OP Orc\/Sawblade combo when this DLC came out. At the release, it was good. Then great. Then way later, you were dropkicking gods and punching mountains into rubble with your nut flexing strength and the crit-chains of that pimp prodigy that grants you even more flex nuttery in stats. Everything died and you had to try and die to come close to dying. After the nerfs, you're simply left with new classes, new races and an entirely new campaign. Money well spent.. The Dark Gods popped up on screen as I played ToME.They told me to buy this.I did.Appease them.Buy it.Its worth your money.And ensures you a place in the Dark Gods favor.

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